Canvas波浪花环的示例代码
这篇文章主要介绍了Canvas波浪花环的示例代码,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧
JS中的Canvas动画
几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧
效果图如上所示:
老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。
祝大家前端学习愉快,在今后的日子中与君共勉
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | <!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < title >Document</ title > < style > body { background: #111; padding:0; margin:0; overflow:hidden; } </ style > </ head > < body > < div id = "wrapper" ></ div > </ body > < script > (function(){ 'use strict'; let wrapper, canvas, ctx, width, height, Tau=Math.PI*2, PI180=Math.PI/180, systems=[]; /* PlanetarySystem */ let PlanetarySystem = function(id='pSys'){ Object.defineProperty(this, 'id', { value:id, writable:true} ); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'allBodies', { value:[], writable:true }); Object.defineProperty(this, 'allBodiesLookup', { value:{}, writable:true }); // fast id lookup for children Object.defineProperty(this, 'numBodies', { value:0, writable:true }); } PlanetarySystem.prototype.addBody = function(vo) { vo.parentSystem = this; vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody]; let body = new PlanetaryBody(vo); body.update(); this.allBodies.push(body); this.allBodiesLookup[vo.id] = body; this.numBodies += 1; } PlanetarySystem.prototype.setSpeedFactor = function(value){ let body; for(let i=0; i< this.numBodies ; i++){ body = this .allBodies[i]; body.setSpeedFactor(value); } } PlanetarySystem.prototype.update = function (){ let body; for(let i = 0 ; i<this.numBodies; i++){ body = this .allBodies[i]; body.update(); } } /* PlanetaryBody */ let PlanetaryBody = function (vo){ Object.defineProperty(this, 'id', { value:vo.id, writable:true} ); Object.defineProperty(this, 'diameter', { value:vo.diameter, writable:true }); Object.defineProperty(this, 'colour', { value:vo.colour, writable:true }); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'vx', { value:0, writable:true }); Object.defineProperty(this, 'vy', { value:0, writable:true }); Object.defineProperty(this, 'degrees', { value:vo.degrees, writable:true }); Object.defineProperty(this, 'speedBase', { value:vo.speed, writable:true }); Object.defineProperty(this, 'speed', { value:vo.speed , writable:true }); Object.defineProperty(this, 'orbitalRadius', { value:vo.orbitalRadius, writable:true }); Object.defineProperty(this, 'parentSystem', { value:vo.parentSystem, writable:true }); Object.defineProperty(this, 'parentBody', { value:vo.parentBody, writable:true }); return this; } PlanetaryBody.prototype.update = function (){ let angle = this .degrees * PI180; this.degrees += this.speed; this.vx = this.orbitalRadius * Math.cos(angle); this.vy = this.orbitalRadius * Math.sin(angle); // update position if(this.parentBody != null){ this.x = this.vx + this.parentBody.x; this.y = this.vy + this.parentBody.y; } } /* init() */ function init(){ wrapper = document .querySelector('#wrapper'); canvas = createCanvas ('canvas', width, height); wrapper.appendChild(canvas); ctx = canvas .getContext('2d'); setupEvents(); resizeCanvas(); /* Define new PlanetarySystem and set values */ let system1 = new PlanetarySystem('pSys1'); systems.push(system1); system1.x = width * .5; system1.y = height * .5; system1.addBody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null}); for(let loop = 30 , i = 0 ; i<loop; i+=1){ system1.addBody({ id: 'ball'+i, diameter: 5, degrees: 0, speed: 2 + (loop * 0.15) - (i* 0.2), colour: '#FDFE1D', orbitalRadius: 7*(i+1), parentBody: 'sun'}); } } /* Methods */ function createCanvas(id, w, h){ let tCanvas = document .createElement('canvas'); tCanvas.width = w; tCanvas.height = h; tCanvas.id = id; return tCanvas; } function setupEvents(){ window.onresize = resizeCanvas ; } function resizeCanvas(){ let rect = wrapper .getBoundingClientRect(); width = window .innerWidth; height = window .innerHeight - rect.top -2; canvas.width = width; canvas.height = height; for(let i = 0 ; i<systems.length; i++){ systems[i] .x = width * .5; systems[i] .y = height * .5; } } function update(){ for(let loop = systems .length, i = 0 ; i<loop; i++){ systems[i].update(); } } function draw(){ let system; let prev = null ; for(let i = 0 ; i<systems.length; i++){ system = systems [i]; let planetaryBody; for(let loop = system .numBodies, j = 1 ; j<loop; j+=1) { planetaryBody = system .allBodies[j]; ctx.beginPath(); ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false); ctx.fillStyle = planetaryBody .colour; ctx.fill(); if(j>1){ ctx.strokeStyle = planetaryBody.colour; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(planetaryBody.x, planetaryBody.y); ctx.lineTo(prev.x, prev.y); ctx.stroke(); } prev = {x:planetaryBody.x, y:planetaryBody.y}; } } } function animate(){ ctx.fillStyle = 'rgba(0,0,0, .05)'; ctx.fillRect(0, 0, width, height); update(); draw(); requestAnimationFrame(animate); } init(); animate(); }()); </ script > </ html > |
到此这篇关于Canvas波浪花环的示例代码的文章就介绍到这了