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Boost Getting Started on Unix Variants

Boost Getting Started on Unix Variants

 Getting Started on Unix Variants




Index

  • 1   Get Boost

  • 2   The Boost Distribution

  • 3   Header-Only Libraries

  • 4   Build a Simple Program Using Boost

    • 4.1   Errors and Warnings

  • 5   Prepare to Use a Boost Library Binary

    • 5.2.1   Install Boost.Build

    • 5.2.2   Identify Your Toolset

    • 5.2.3   Select a Build Directory

    • 5.2.4   Invoke b2

    • 5.1   Easy Build and Install

    • 5.2   Or, Build Custom Binaries

    • 5.3   Expected Build Output

    • 5.4   In Case of Build Errors

  • 6   Link Your Program to a Boost Library

    • 6.1   Library Naming

    • 6.2   Test Your Program

  • 7   Conclusion and Further Resources

1   Get Boost

The most reliable way to get a copy of Boost is to download a
distribution from SourceForge:

  1. Download boost_1_50_0.tar.bz2.

  2. In the directory where you want to put the Boost installation,
    execute

    tar --bzip2 -xf /path/to/boost_1_50_0.tar.bz2

Other Packages

RedHat, Debian, and other distribution packagers supply Boost
library packages, however you may need to adapt these
instructions if you use third-party packages, because their
creators usually choose to break Boost up into several packages,
reorganize the directory structure of the Boost distribution,
and/or rename the library binaries.1 If you have
any trouble, we suggest using an official Boost distribution
from SourceForge.



2   The Boost Distribution

This is a sketch of the resulting directory structure:

boost_1_50_0/ .................The “boost root directory”
   index.htm .........A copy of www.boost.org starts here
   boost/ .........................All Boost Header files
    
   libs/ ............Tests, .cpps, docs, etc., by library
     index.html ........Library documentation starts here
     algorithm/
     any/
     array/
                     …more libraries…
   status/ .........................Boost-wide test suite
   tools/ ...........Utilities, e.g. Boost.Build, quickbook, bcp
   more/ ..........................Policy documents, etc.
   doc/ ...............A subset of all Boost library docs

The organization of Boost library headers isn't entirely uniform,
but most libraries follow a few patterns:

  • Some older libraries and most very small libraries place all
    public headers directly into boost/.

  • Most libraries' public headers live in a subdirectory of
    boost/, named after the library. For example, you'll find
    the Python library's def.hpp header in

    boost/python/def.hpp.
  • Some libraries have an “aggregate header” in boost/ that
    #includes all of the library's other headers. For
    example, Boost.Python's aggregate header is

    boost/python.hpp.
  • Most libraries place private headers in a subdirectory called
    detail/, or aux_/. Don't expect to find
    anything you can use in these directories.

It's important to note the following:

  1. The path to the boost root directory (often /usr/local/boost_1_50_0) is
    sometimes referred to as $BOOST_ROOT in documentation and
    mailing lists .

  2. To compile anything in Boost, you need a directory containing
    the boost/ subdirectory in your #include path.

  3. Since all of Boost's header files have the .hpp extension,
    and live in the boost/ subdirectory of the boost root, your
    Boost #include directives will look like:

    #include <boost/whatever.hpp>

    or

    #include "boost/whatever.hpp"

    depending on your preference regarding the use of angle bracket
    includes.

  4. Don't be distracted by the doc/ subdirectory; it only
    contains a subset of the Boost documentation. Start with
    libs/index.html if you're looking for the whole enchilada.



3   Header-Only Libraries

The first thing many people want to know is, “how do I build
Boost?” The good news is that often, there's nothing to build.

Nothing to Build?

Most Boost libraries are header-only: they consist entirely
of header files
 containing templates and inline functions, and
require no separately-compiled library binaries or special
treatment when linking.


The only Boost libraries that must be built separately are:

  • Boost.Filesystem

  • Boost.GraphParallel

  • Boost.IOStreams

  • Boost.MPI

  • Boost.ProgramOptions

  • Boost.Python (see the Boost.Python build documentation
    before building and installing it)

  • Boost.Regex

  • Boost.Serialization

  • Boost.Signals

  • Boost.System

  • Boost.Thread

  • Boost.Wave

A few libraries have optional separately-compiled binaries:

  • Boost.DateTime has a binary component that is only needed if
    you're using its to_string/from_string or serialization
    features, or if you're targeting Visual C++ 6.x or Borland.

  • Boost.Graph also has a binary component that is only needed if
    you intend to parse GraphViz files.

  • Boost.Math has binary components for the TR1 and C99
    cmath functions.

  • Boost.Random has a binary component which is only needed if
    you're using random_device.

  • Boost.Test can be used in “header-only” or “separately compiled”
    mode, although separate compilation is recommended for serious
    use
    .



4   Build a Simple Program Using Boost

To keep things simple, let's start by using a header-only library.
The following program reads a sequence of integers from standard
input, uses Boost.Lambda to multiply each number by three, and
writes them to standard output:

#include <boost/lambda/lambda.hpp>
#include <iostream>
#include <iterator>
#include <algorithm>

int main()
{
    using namespace boost::lambda;
    typedef std::istream_iterator<int> in;

    std::for_each(
        in(std::cin), in(), std::cout << (_1 * 3) << " " );
}

Copy the text of this program into a file called example.cpp.

Now, in the directory where you saved example.cpp, issue the
following command:

c++ -I path/to/boost_1_50_0 example.cpp -o example

To test the result, type:

echo 1 2 3 | ./example



4.1   Errors and Warnings

Don't be alarmed if you see compiler warnings originating in Boost
headers. We try to eliminate them, but doing so isn't always
practical.3 Errors are another matter. If you're
seeing compilation errors at this point in the tutorial, check to
be sure you've copied the example program correctly and that you've
correctly identified the Boost root directory.



5   Prepare to Use a Boost Library Binary

If you want to use any of the separately-compiled Boost libraries,
you'll need to acquire library binaries.

5.1   Easy Build and Install

Issue the following commands in the shell (don't type $; that
represents the shell's prompt):

$ cd path/to/boost_1_50_0$ ./bootstrap.sh --help

Select your configuration options and invoke ./bootstrap.sh again
without the --help option. Unless you have write permission in
your system's /usr/local/ directory, you'll probably want to at
least use

$ ./bootstrap.sh --prefix=path/to/installation/prefix

to install somewhere else. Also, consider using the
--show-libraries and --with-libraries=library-name-list options to limit the
long wait you'll experience if you build everything. Finally,

$ ./b2 install

will leave Boost binaries in the lib/ subdirectory of your
installation prefix. You will also find a copy of the Boost
headers in the include/ subdirectory of the installation
prefix, so you can henceforth use that directory as an #include
path in place of the Boost root directory.

skip to the next step

5.2   Or, Build Custom Binaries

If you're using a compiler other than your system's default, you'll
need to use Boost.Build to create binaries.

You'll also
use this method if you need a nonstandard build variant (see the
Boost.Build documentation for more details).

Boost.CMake

There is also an experimental CMake build for boost, supported and distributed
separately. See the Boost.CMake wiki page for more information.



5.2.1   Install Boost.Build

Boost.Build is a text-based system for developing, testing, and
installing software. First, you'll need to build and
install it. To do this:

  1. Go to the directory tools/build/v2/.

  2. Run bootstrap.sh

  3. Run b2 install --prefix=PREFIX where PREFIX is
    the directory where you want Boost.Build to be installed

  4. Add PREFIX/bin to your PATH environment variable.

  

5.2.2   Identify Your Toolset

First, find the toolset corresponding to your compiler in the
following table (an up-to-date list is always available in the
Boost.Build documentation).

Note

If you previously chose a toolset for the purposes of
building b2, you should assume it won't work and instead
choose newly from the table below.

Toolset
Name
VendorNotes
accHewlett PackardOnly very recent versions are
known to work well with Boost
borlandBorland
comoComeau ComputingUsing this toolset may
require configuring another
toolset to act as its backend
darwinApple ComputerApple's version of the GCC
toolchain with support for
Darwin and MacOS X features
such as frameworks.
gccThe Gnu ProjectIncludes support for Cygwin
and MinGW compilers.
hp_cxxHewlett PackardTargeted at the Tru64
operating system.
intelIntel
msvcMicrosoft
sunSunOnly very recent versions are
known to work well with
Boost.
vacppIBMThe VisualAge C++ compiler.

If you have multiple versions of a particular compiler installed,
you can append the version number to the toolset name, preceded by
a hyphen, e.g. intel-9.0 or
borland-5.4.3.

  

5.2.3   Select a Build Directory

Boost.Build will place all intermediate files it generates while
building into the build directory. If your Boost root
directory is writable, this step isn't strictly necessary: by
default Boost.Build will create a bin.v2/ subdirectory for that
purpose in your current working directory.

5.2.4   Invoke b2

Change your current directory to the Boost root directory and
invoke b2 as follows:

b2 --build-dir=build-directory toolset=toolset-name   stage

For a complete description of these and other invocation options,
please see the Boost.Build documentation.

For example, your session might look like this:

$ cd ~/boost_1_50_0$ b2 --build-dir=/tmp/build-boost toolset=gcc stage

That will build static and shared non-debug multi-threaded variants of the libraries. To build all variants, pass the additional option, “--build-type=complete”.



Building the special stage target places Boost
library binaries in the stage/lib/ subdirectory of
the Boost tree. To use a different directory pass the
--stagedir=directory option to b2.

Note

b2 is case-sensitive; it is important that all the
parts shown in bold type above be entirely lower-case.

For a description of other options you can pass when invoking
b2, type:

b2 --help

In particular, to limit the amount of time spent building, you may
be interested in:

  • reviewing the list of library names with --show-libraries

  • limiting which libraries get built with the --with-library-name or --without-library-name options

  • choosing a specific build variant by adding release or
    debug to the command line.

Note

Boost.Build can produce a great deal of output, which can
make it easy to miss problems. If you want to make sure
everything is went well, you might redirect the output into a
file by appending “>build.log 2>&1” to your command line.

5.3   Expected Build Output

During the process of building Boost libraries, you can expect to
see some messages printed on the console. These may include

  • Notices about Boost library configuration—for example, the Regex
    library outputs a message about ICU when built without Unicode
    support, and the Python library may be skipped without error (but
    with a notice) if you don't have Python installed.

  • Messages from the build tool that report the number of targets
    that were built or skipped. Don't be surprised if those numbers
    don't make any sense to you; there are many targets per library.

  • Build action messages describing what the tool is doing, which
    look something like:

    toolset-name.c++ long/path/to/file/being/built
  • Compiler warnings.

5.4   In Case of Build Errors

The only error messages you see when building Boost—if any—should
be related to the IOStreams library's support of zip and bzip2
formats as described here. Install the relevant development
packages for libz and libbz2 if you need those features. Other
errors when building Boost libraries are cause for concern.

If it seems like the build system can't find your compiler and/or
linker, consider setting up a user-config.jam file as described
here. If that isn't your problem or the user-config.jam file
doesn't work for you, please address questions about configuring Boost
for your compiler to the Boost.Build mailing list.



6   Link Your Program to a Boost Library

To demonstrate linking with a Boost binary library, we'll use the
following simple program that extracts the subject lines from
emails. It uses the Boost.Regex library, which has a
separately-compiled binary component.

#include <boost/regex.hpp>
#include <iostream>
#include <string>

int main()
{
    std::string line;
    boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );

    while (std::cin)
    {
        std::getline(std::cin, line);
        boost::smatch matches;
        if (boost::regex_match(line, matches, pat))
            std::cout << matches[2] << std::endl;
    }
}

There are two main challenges associated with linking:

  1. Tool configuration, e.g. choosing command-line options or IDE
    build settings.

  2. Identifying the library binary, among all the build variants,
    whose compile configuration is compatible with the rest of your
    project.

There are two main ways to link to libraries:

  1. You can specify the full path to each library:

    $ c++ -I path/to/boost_1_50_0 example.cpp -o example \
       ~/boost/stage/lib/libboost_regex-gcc34-mt-d-1_36.a
  2. You can separately specify a directory to search (with -Ldirectory) and a library name to search for (with -llibrary,2 dropping the filename's leading lib and trailing
    suffix (.a in this case):

    $ c++ -I path/to/boost_1_50_0 example.cpp -o example \
       -L~/boost/stage/lib/ -lboost_regex-gcc34-mt-d-1_36

    As you can see, this method is just as terse as method A for one
    library; it really pays off when you're using multiple
    libraries from the same directory. Note, however, that if you
    use this method with a library that has both static (.a) and
    dynamic (.so) builds, the system may choose one
    automatically for you unless you pass a special option such as
    -static on the command line.

In both cases above, the bold text is what you'd add to the
command lines we explored earlier.

6.1   Library Naming



In order to choose the right binary for your build configuration
you need to know how Boost binaries are named. Each library
filename is composed of a common sequence of elements that describe
how it was built. For example,
libboost_regex-vc71-mt-d-1_34.lib can be broken down into the
following elements:

  • lib

  • Prefix: except on Microsoft Windows, every Boost library
    name begins with this string. On Windows, only ordinary static
    libraries use the lib prefix; import libraries and DLLs do
    not.4

  • boost_regex

  • Library name: all boost library filenames begin with boost_.

  • -vc71

  • Toolset tag: identifies the toolset and version used to build
    the binary.

  • -mt

  • Threading tag: indicates that the library was
    built with multithreading support enabled. Libraries built
    without multithreading support can be identified by the absence
    of -mt.

  • -d

  • ABI tag: encodes details that affect the library's
    interoperability with other compiled code. For each such
    feature, a single letter is added to the tag:

    KeyUse this library when:Boost.Build option
    slinking statically to the C++ standard library and compiler runtime support
    libraries.
    runtime-link=static
    gusing debug versions of the standard and runtime support libraries.runtime-debugging=on
    yusing a special debug build of Python.python-debugging=on
    dbuilding a debug version of your code.5variant=debug
    pusing the STLPort standard library rather than the default one supplied with
    your compiler.
    stdlib=stlport

    For example, if you build a debug version of your code for use
    with debug versions of the static runtime library and the
    STLPort standard library in “native iostreams” mode,
    the tag would be: -sgdpn. If none of the above apply, the
    ABI tag is ommitted.

  • -1_34

  • Version tag: the full Boost release number, with periods
    replaced by underscores. For example, version 1.31.1 would be
    tagged as "-1_31_1".

  • .lib

  • Extension: determined according to the operating system's usual
    convention. On most unix-style platforms the extensions are
    .a and .so for static libraries (archives) and shared
    libraries, respectively. On Windows, .dll indicates a shared
    library and .lib indicates a
    static or import library. Where supported by toolsets on unix
    variants, a full version extension is added (e.g. ".so.1.34") and
    a symbolic link to the library file, named without the trailing
    version number, will also be created.




6.2   Test Your Program

To test our subject extraction, we'll filter the following text
file. Copy it out of your browser and save it as jayne.txt:

To: George Shmidlap
From: Rita Marlowe
Subject: Will Success Spoil Rock Hunter?
---
See subject.

If you linked to a shared library, you may need to prepare some
platform-specific settings so that the system will be able to find
and load it when your program is run. Most platforms have an
environment variable to which you can add the directory containing
the library. On many platforms (Linux, FreeBSD) that variable is
LD_LIBRARY_PATH, but on MacOS it's DYLD_LIBRARY_PATH, and
on Cygwin it's simply PATH. In most shells other than csh
and tcsh, you can adjust the variable as follows (again, don't
type the $—that represents the shell prompt):

$ VARIABLE_NAME=path/to/lib/directory:${VARIABLE_NAME}$ export VARIABLE_NAME

On csh and tcsh, it's

$ setenv VARIABLE_NAME path/to/lib/directory:${VARIABLE_NAME}

Once the necessary variable (if any) is set, you can run your
program as follows:

$ path/to/compiled/example < path/to/jayne.txt

The program should respond with the email subject, “Will Success
Spoil Rock Hunter?”



7   Conclusion and Further Resources

This concludes your introduction to Boost and to integrating it
with your programs. As you start using Boost in earnest, there are
surely a few additional points you'll wish we had covered. One day
we may have a “Book 2 in the Getting Started series” that addresses
them. Until then, we suggest you pursue the following resources.
If you can't find what you need, or there's anything we can do to
make this document clearer, please post it to the Boost Users'
mailing list.

  • Boost.Build reference manual

  • Boost Users' mailing list

  • Boost.Build mailing list

  • Index of all Boost library documentation

Onward

Good luck, and have fun!

—the Boost Developers


[1]If developers of Boost packages would like to work
with us to make sure these instructions can be used with their
packages, we'd be glad to help. Please make your interest known
to the Boost developers' list.
[2]That option is a dash followed by a lowercase “L”
character, which looks very much like a numeral 1 in some fonts.



[3]Remember that warnings are specific to each compiler
implementation. The developer of a given Boost library might
not have access to your compiler. Also, some warnings are
extremely difficult to eliminate in generic code, to the point
where it's not worth the trouble. Finally, some compilers don't
have any source code mechanism for suppressing warnings.
[4]This convention distinguishes the static version of
a Boost library from the import library for an
identically-configured Boost DLL, which would otherwise have the
same name.
[5]These libraries were compiled without optimization
or inlining, with full debug symbols enabled, and without
NDEBUG #defined. Although it's true that sometimes
these choices don't affect binary compatibility with other
compiled code, you can't count on that with Boost libraries.
[6]This feature of STLPort is deprecated because it's
impossible to make it work transparently to the user; we don't
recommend it.


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