数组实现三子棋
数组实现三子棋 (c语言)
游戏构建思路
首先自定义方法test()
编写test(), 进入游戏的流程
选择进入游戏后,再自定义玩游戏方法game()
(1)玩游戏首先得构建棋盘board() 初始化棋盘InitBoard() 和 打印棋盘DisplayBoard()
(2)构建好棋盘之后开始下棋 下棋又分为玩家下棋PlayerMove() 和 电脑下棋ComputerMove()
(3)最后判断输赢或平局 IsWin()
1.先新建一个主函数文件 (如:main.c)
#include <stdio.h>#include <stdlib.h>#include <string.h>//数组实现三子棋#include "game1.h"void menu(){ printf("********** 1.play 0.exit **********\n");}void game(){ int ret = 0; //数组-存放玩家走出的棋盘信息 char board[ROW][COL] = {0}; //全部空格 //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //下棋 while(1) { //玩家下棋 PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断玩家是否赢 ret = IsWin(board, ROW, COL); if(ret != 'C') { break; } //电脑下棋 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判单电脑是否赢 ret = IsWin(board, ROW, COL); if(ret != 'C') { break; } } if(ret == '*') { printf("玩家赢\n"); } else if(ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); }} void test(){ int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:> "); scanf("%d", &input); switch(input) { case 1: //printf("三子棋\n"); game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新选择!\n"); break; } } while(input);}int main(){ test(); return 0; }
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2.构建game1.h 头文件
#define ROW 3#define COL 3#include <stdio.h>#include <stdlib.h>#include <time.h> //声明 void InitBoard(char board[ROW][COL], int row, int col);void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col);void ComputerMove(char board[ROW][COL], int row, int col); //告诉我们四种游戏的状态//玩家赢 返回 - "*" //电脑赢 - "#"//平局 - "Q" //谁都没赢继续游戏 - "C"char IsWin(char board[ROW][COL], int row, int col);
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3.构建game1.c 文件 (实现game函数)
#include "game1.h"void InitBoard(char board[ROW][COL], int row, int col){ int i = 0; int j = 0; for (i = 0;i<row; i++) { for(j=0; j<col; j++) { board[i][j] = ' '; } }}//void DisplayBoard(char board[ROW][COL], int row, int col)//{// int i = 0;// for (i =0; i< row; i++)// {// //1. 打印一行的数据 此打印存在缺点,固定打印三列 // printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]); // //2.打印分割行// if(i<row-1)// printf("---|---|---\n"); // }//}//优化方法void DisplayBoard(char board[ROW][COL], int row, int col){ int i = 0; for (i =0; i< row; i++) { //1. 打印一行的数据 int j = 0; for(j = 0; j<col;j++) { printf(" %c ",board[i][j]); if(j<col-1) printf("|"); } printf("\n"); //2.打印分割行 if(i<row-1) { for(j=0;j<col;j++) { printf("---"); if(j<col-1) printf("|"); } printf("\n"); } }}void PlayerMove(char board[ROW][COL], int row, int col){ int x = 0; int y = 0; printf("玩家走:>\n"); while(1) { printf("请输入要下的坐标:>"); scanf("%d%d", &x,&y); //判断x,y坐标的合法性 if(x >=1 && x<=row && y>=1 && y<=col) { if(board[x-1][y-1] == ' ') { board[x-1][y-1] = '*'; break; } else { printf("该坐标被占用\n"); } } else { printf("坐标非法,请重新输入:>"); } }}void ComputerMove(char board[ROW][COL], int row, int col){ int x = 0; int y = 0; printf("电脑走:>\n"); while(1) { x = rand() % row; y = rand() % col; if(board[x][y] == ' ') { board[x][y] = '#'; break; } } }//返回1表示棋盘满了 //返回0表示棋盘没满 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for(i=0;i<row;i++) { for(j=0;j<col;j++) { return 0; //没满 } } return 1; } char IsWin(char board[ROW][COL], int row, int col){ int i = 0; //横三行 for (i = 0; i<row;i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //列三行 for (i = 0; i<col;i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //两个对角线 if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') return board[1][1]; if(board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') return board[1][1]; //判断是否平局 if(1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }
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